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Spot the difference: Rage on Steam's Australian store (above) and on the US store (below). |
Well, it is fair. Let me put on my economist hat and tell you why.
The first thing you need to understand is that the purchasing power of a currency is not the same as its market exchange rate. Ok? When you go to a site like xe.com, all you are learning is how much of one currency you can buy for another currency, not the comparative value of those currencies. The value of a currency is determined by what you can buy for it. We call this "purchasing power". A currency's purchasing power can often be quite different to its market rate. If a country's economy is strong, like Australia's is right now, then purchasing power will be a lot lower than the exchange rate; if a country's economy is weak, then its currency's purchasing power might be higher than its exchange rate. Exchange rates can fluctuate wildly, but purchasing power tends to remain pretty consistent (inflation notwithstanding, but assuming two countries have roughly the same rate of inflation, their currencies' comparative purchasing power isn't going to change much). If only there were, I don't know, some cool way of comparing purchasing power directly without those pesky fluctuations of currency markets getting in the way.
Well, as it turns out, there is, and it's called PPP-adjustment. PPP (or purchasing power parity) works on the basis that things are going to cost pretty much the same wherever you go. As a simplistic example (cribbed shamelessly from an IMF page on the matter), if a Big Mac costs £2 in London, and $4 in New York, then the PPP-adjusted exchange rate would be £1 = $2. In other words, one pound is worth two dollars, no matter what the current exchange rate might be, because you can, on average, buy the same things in Britain for £1 as you can in America for $2. Like I say, this is a simplified example: the people responsible for the International Comparison Program survey, from which PPP-adjustment is derived, look at a lot more than just Big Macs - they look at a whole host of goods and services across the globe, comparing their prices (and it turns out £1 is actually worth $1.61).
To avoid confusion, we introduce a hypothetical currency called the "international dollar". The international dollar is like a US dollar, but it's entirely virtual. It's calculated from the findings of PPP-adjustment. Because it can't be traded, it's not subject to the fickle whims of the currency markets, and as such it is useful as a stable benchmark of the purchasing power of a given currency. That is to say, the hypothetical exchange rate from a given currency to an international dollar is the amount of that currency an inhabitant of that country would have to spend on average in order to get goods that, in the US, would be worth $1. The most recent international dollar rates are from 2005, but that's ok, because, as I said, comparative purchasing power doesn't change very much.
The most recent international dollar rates are available from the World Health Organization here (the rates themselves are in an Excel spreadsheet). So we'll look at that and find out that one international dollar is worth 1.39 Australian dollars. There's a big difference between that and the market rate, which is currently 1 USD to 0.96 AUD, but I said that might happen, since Australia's economy is relatively strong right now (Australia being one of the countries that was least badly hit by the global recession).
Let's do some calculations. Australians have to pay $89.99 USD for Rage. At current market rates, that's $86.06 AUD. Adjusting for purchasing power, that's $61.91 international dollars. Remember how I said that an international dollar is how much of a given currency someone would have to spend to get $1 worth of goods in the US? So in real, purchasing power terms, Australians are paying the equivalent of a whopping $1.92 more than Americans. So unfair!
This, like I say, is based on the assumption that goods and services are going to cost pretty much the same wherever you go. So, either literally everything in Australia is 50% too expensive, or games specifically are priced just right (compared with the rest of the world, at least). Given that the average salary in Australia is about twice that (at market rates) of the average salary in America, and remembering that salaries are decided based on purchasing power, and not market rates, I'd go with the latter.
I don't think that the Australians who are complaining actually realise this. It's not particularly a well-known thing. Australians want to pay the same price as everyone else, and that's understandable, because that seems fair. But that relies on market rates being indicative of purchasing power, which they're not. If Australians actually paid $60 USD for Rage, by the time you converted to AUD and adjusted for purchasing power, they would be paying the equivalent of about 40 international dollars.
My point here is that, despite what they think, Australians aren't complaining about how expensive their games are; they're actually (however unwittingly) complaining about how they can't have these games effectively cheaper than everyone else. Which, you know, wouldn't be fair.