It uses a technique called autostereoscopy to present a 3D image without the need for special glasses, which sounds brilliant for most of the population, but not for me, and the perhaps 5% of the population who suffer from amblyopia. Apparently even mild amblyopia (commonly known as "lazy eye"), can negate the effects of autostereoscopy. So I might as well be playing a regular 2D-display game anyway.
It's not the first time my eyesight has caused me trouble. I played Red Orchestra: Ostfront 41-45 for a little while, but I had to give up on the otherwise great WW2 shooter because my colour-blindness (~7% of the male population) made it difficult for me to tell the difference between Russian green and Nazi grey uniforms, leading to situations where I frequently killed my teammates. My long-sightedness (~30% of the population, but correctable with glasses) exacerbated Mass Effect 2's tiny text problem.
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When we talk of accessibility in games, we often think of making games available to the disabled. And that is certainly a laudable goal into which game developers really should put more effort. But I am not disabled, and even I struggle with some games. It appears we still have a long way to go.